Quick start
Upload a dataset, connect your application, and create a renderer.
This guide covers the steps to display your first dataset in an AR application.
Upload a dataset
Create a project in the web application. A project holds the geographic data you want to use in your application, organized into layers. For example, one layer could contain street trees and another could contain building footprints.
Upload a GeoJSON file or a CSV with coordinates as a layer
in your project. Create a render definition for each geometry type in your data—for
example, tree for points representing tree locations. This mapping tells the SDK
which renderer to use for those features in the layer.
See Creating a project for the project and upload steps.
Configure your application
Install and configure the SDK for your development platform. See Platform Setup for platform-specific documentation.
Coming soon.
Once the SDK is configured, copy the SDK public key from the top left of your project page and paste it into the Project key field of the Reality Import Manager. Set the location near your data.
Create a renderer
Write a renderer for the render definition you assigned to your dataset. For
example, a tree renderer can instantiate a tree prefab at each feature's
coordinates. The SDK loads the nearby features and calls your renderer's create
function for each one.
Follow the Creating renderers to create your first renderer, then explore Examples.